Hey all
Whats going on is our player can slide boxes around in our level. This all works just fine by making a static mesh, a box, and turning it into a dynamic object, and giving it a physical material.
However the mesh always seems to trip up on the joins, or edges of whatever it is sliding on.
So we have a piece of bsp that is curved, the lines that join the vertexs together always seem to act as little walls for the sliding box. It slides smoothly and perfectly until it hits one of these lines. The same is for blocking volumes and static meshes. Pretty much where there is an edge, or a join, or a line on a perfectly flat/level piece of mesh/bsp/blocking volume, it will act as a small little wall for anything sliding over it.
I am completely stumped :/
Any ideas as for why this is happening?
Thankyou!
Whats going on is our player can slide boxes around in our level. This all works just fine by making a static mesh, a box, and turning it into a dynamic object, and giving it a physical material.
However the mesh always seems to trip up on the joins, or edges of whatever it is sliding on.
So we have a piece of bsp that is curved, the lines that join the vertexs together always seem to act as little walls for the sliding box. It slides smoothly and perfectly until it hits one of these lines. The same is for blocking volumes and static meshes. Pretty much where there is an edge, or a join, or a line on a perfectly flat/level piece of mesh/bsp/blocking volume, it will act as a small little wall for anything sliding over it.
I am completely stumped :/
Any ideas as for why this is happening?
Thankyou!
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