Hello,
Problem: In game level is molded and created out of static meshes the user/player creates in a TD style environment. As you can imagine the AI gets stuck on all sorts of walls - I assume this is because the walls/buildings are not part of the original NavMesh (To my understanding this is how the pathing works).
Question: I'm wondering if a 'on the fly' or at least a in game trigger that cuts to loading screen and generates a new NavMesh as the in game environment is player generated.
I have searched far and wide and can't seem to find out if a in game NavMesh generator is possible, If there is some obvious post I've missed I offer my apologies and would love a nudge or even just a link in the right direction.
Thanks in advance, Flethgin
Edit: Map is Tile based and 'Straight Edge' movement without moving diagonally is acceptable if this offers another avenue for a solution.
Problem: In game level is molded and created out of static meshes the user/player creates in a TD style environment. As you can imagine the AI gets stuck on all sorts of walls - I assume this is because the walls/buildings are not part of the original NavMesh (To my understanding this is how the pathing works).
Question: I'm wondering if a 'on the fly' or at least a in game trigger that cuts to loading screen and generates a new NavMesh as the in game environment is player generated.
I have searched far and wide and can't seem to find out if a in game NavMesh generator is possible, If there is some obvious post I've missed I offer my apologies and would love a nudge or even just a link in the right direction.
Thanks in advance, Flethgin
Edit: Map is Tile based and 'Straight Edge' movement without moving diagonally is acceptable if this offers another avenue for a solution.
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