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Map Borders - fps falling

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    Map Borders - fps falling

    Hi all!
    I have some strange issue. When I'm looking outwards my map, fps falling and it happens when and even if 1 mesh only is rendering.

    If there is no meshes to render, when UDK tells me that 120 fps.

    If I'm looking inside map, where I have about 1000 meshes, fps don't fall so critically.


    What's that?

    #2

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      #3
      Could be that you have part of your level going out of the grid?

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