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How to get less noisy lighting, and more clean gradient lighting?

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    How to get less noisy lighting, and more clean gradient lighting?

    Hi,

    I'm in a level made just of planes, with just a point light. This level has a light importance volume around it. Each plane's material has just an all-white diffuse texture and the lightmap is just one big square (2 triangles). How to get rid of these noisy light variations, and achieve a more clean, gradient looking lighting?



    #2
    scale up the light point, probably this helps

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      #3
      Thank you fighter5347, I'll try that and see what comes.

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