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PostProcessVolume + PostProcessChain... together?

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    PostProcessVolume + PostProcessChain... together?

    hii.
    I'm using last build of UDK. So wat i did:
    I've created a new simple level, created new PosrProcessChain (turned on image grain 2.0 just to test; added bUberPostProcess; added AO; added bUberPostProcess {checkbox 'useWorldSettings' on}) and assigned it in 'WorldInfoProperties'. I've created a PostProcess volume (bloom to 800 just to test). And...
    In my viewport, when i'm in volume, everythings works.. So i saw bloomEffect and ImageGrain together. But,
    when i pressed Alt+F8 - play level, i've seen only PostProcessChain effects, i.e. only ImageGrain...

    any suggestions ?

    #2
    sooooo. no way if i want to use PostProcessVolume Effect(colorCorrection) with PostProcessChain ImageGrain ?..(

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      #3
      do a search.
      basically you need to toggle Use World Settings

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        #4
        Chosker did u read first post?
        already check it. Are there any .ini files, which force to use not my PostProcessChain during 'inGamemode'
        even if inserted it in the 'WorldInfo'...???

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          #5
          oops sorry.
          works fine on my end though. can't really help you

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