So, I don't get how I am supposed to create a blending landscape material (so I can paint where I want the different textures) that uses specular and normal maps. Is this simply impossible? I tried to add specular maps but it crashed the editor when I attempted to compile the shader. Should I just make the terrains as static meshes? Ugh...this is frustrating.
Any help would be appreciated!
Any help would be appreciated!
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