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Resetting everything within UDK created level after fly-through completes?

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    Resetting everything within UDK created level after fly-through completes?

    I have several different aspects of my level which I'd like to reset to a default state after a fly-through sequence runs at the beginning of the level. I have to reset:

    make sure lights are off when level starts
    k/rigid actors which block a door and have to be shot out
    trigger an event through LOS detection (in this case, a taunting animation w/shadow from a bot)

    All of the above have to reset. I know there's no magic "reset" Kismet or Matinee so I'm wondering how this can be done. Any help would be greatly appreciated. Thank you!
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