Announcement

Collapse
No announcement yet.

[Question] How to make fluids not to stop projectiles

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [Question] How to make fluids not to stop projectiles

    Hi! By default FluidSurfaceActors seem to block projectiles. I thought it was because of collision, so change it to check it to NoCollision and CollideButWeapons, but nothing changed.

    How can I make a FluidSurfaceActor allow projectiles go through it (trespass it)?.

    #2
    Can someone help?

    Comment

    Working...
    X