So I've been following the 3DBuzz video tutorials on how to make water reflective, and all was going well. Now, whilst I'm actually trying to make the Material for it, I'm getting an error saying (Node TextureSample) TextureSample> Missing input texture.
The problem is that the error goes away in the video after he connects the reflection vector to the mask, and in the preview you can actually see the material reflecting the room, from the ScreenCaptureCubeActor.
Sorry if I've been explaining this awfully. I'm still pretty new to UDK and have absolutely no experiences with Materials whatsoever.
The video I've been following is ; http://www.youtube.com/watch?v=H8mCdcHga3E. It's around 1.46 where his fixes, and mine doesn't. Bear in mind I've been following it step by step precisely through the whole thing.
Any ideas guys? Any help would be much appreciated, and sorry for my awful explanations!
Cheers,
The problem is that the error goes away in the video after he connects the reflection vector to the mask, and in the preview you can actually see the material reflecting the room, from the ScreenCaptureCubeActor.
Sorry if I've been explaining this awfully. I'm still pretty new to UDK and have absolutely no experiences with Materials whatsoever.
The video I've been following is ; http://www.youtube.com/watch?v=H8mCdcHga3E. It's around 1.46 where his fixes, and mine doesn't. Bear in mind I've been following it step by step precisely through the whole thing.
Any ideas guys? Any help would be much appreciated, and sorry for my awful explanations!
Cheers,
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