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Infinite (dynamic level) loading?

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    Infinite (dynamic level) loading?

    Hi all! First post here, although a UDK fan since 1997. Been out of the loop for a while (over at Unity), but (and this MUST have been asked/answered before, search turned up nothing):

    How would you best go about implementing 'infinite' worlds? You know, where content loads (and unloads) dynamically depending on where you are, where you look, where to go? I know in general some techniques, but is it built in to UDK, or are there tools/techniques to make this easier? Or do I code this from scratch?

    Any help greatly appreciated.

    Cheers

    #2
    Nevermind, I found it : http://udn.epicgames.com/Three/LevelStreamingHowTo.html

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