Hi!
Me and my colleague are working our butts of trying to figure out this one thing, how to make a vacuum suction. See, we make a game that will take part, mostly in outer space, so we wanted to add a cool feature to the gameplay. I.E when you break a wall between you and outer space, you and anything in that room within a proximity will suffer from the violent force from the vacuum trying to pull you out of the room, and stop when you hit certain things, or until the air is gone.
A similar effect would be like when you break certain glass panes in Dead Space 2. I know that Bulletstorm also had this one scene, but that was a scripted event, so you didn't have much choice but to comply.
How would you go about this? We have some ideas involving the use of volumes, Kismet and matine, but it would be fun and interesting to know if someone had a short how to (or long for that matter) on how to do this, and are able to point us in the right direction?
Thank you in advance!
_RTG
Me and my colleague are working our butts of trying to figure out this one thing, how to make a vacuum suction. See, we make a game that will take part, mostly in outer space, so we wanted to add a cool feature to the gameplay. I.E when you break a wall between you and outer space, you and anything in that room within a proximity will suffer from the violent force from the vacuum trying to pull you out of the room, and stop when you hit certain things, or until the air is gone.
A similar effect would be like when you break certain glass panes in Dead Space 2. I know that Bulletstorm also had this one scene, but that was a scripted event, so you didn't have much choice but to comply.
How would you go about this? We have some ideas involving the use of volumes, Kismet and matine, but it would be fun and interesting to know if someone had a short how to (or long for that matter) on how to do this, and are able to point us in the right direction?
Thank you in advance!
_RTG
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