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Is there such a thing as a Dynamic Line of Sight Trigger?

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    Is there such a thing as a Dynamic Line of Sight Trigger?

    I know there is a dynamic trigger than can be attached to a moving interp actor, and I know there is an LOS trigger that activates when the player looks at it, but is there a trigger that can do both? Basically what I'm trying to do is set up my level so that when the player looks at the bot, it will go into its "fall down and play dead" animation, but trying to attach the normal LOS trigger to the bot obviously didn't work, and there doesn't seem to be a LOS option on the dynamic trigger. Is this even possible?

    #2
    I just found my answer. I was able to use the Attach to Actor event to attach a mesh to the bot, which I made hidden. I was then able to hard attach the LOS trigger to that hidden mesh, so that it also follows the bot. I would still like to know if there might be an easier way to do this though, so if anyone knows please feel free to chime in

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