Hey guys, I am newto using UDK and it's landscape system. I have created a terrain using WorldMachine and imported it into UDK with a resolution of 1009 x 1009 which is pretty big. I think the terrain looks nice but it's lacking materials needed in order for it to become even better. I don't really know how to use the Material Editor's advanced side but I know: TerrainCoords, TextureSamples, attaching normalmaps. Everything else is a mystery to me. Is there anybody out there that can tell me how to apply Materials to my terrain through the Landscape tool's Layers. I want the slope's of the terrain to be rock whilst the rest is Snow. Somehow I also want the erosion (flow) to be a different material well. I already have the FlowMap, ColorMap, Heightmap, NormalMap, WearMap, AmbientOcclusion, DepostionMap and Lightmap.

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