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Problem with light.
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Just a note on normal map compression, you should use normalmap uncompressed for normal maps. They'll look tons better.
http://udn.epicgames.com/Three/Norma...apUncompressed / V8U8
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Your material is adding Green and Blue from one normal map to the other with the constant3vector, thing is wrong and is going to cause odd lighting artifacts. You want to be adding RED and GREEN channels, NOT the blue channel.
To do this, change the values in the constant3vector to 1,1,0. Hope this makes sense.
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