Basically I am trying to create world mechanic which allows the player to build buildings, barricades , factory's , etc.
At the moment I am only using Kismet and have come in to so trouble and cant find a tutorial or help anywhere.
I want buildings that are placed to snap to face 0, 90, 180, 270 degrees so I have set this up in kismet as a first test.

What should happen is when the player shoots a base block that block should snap to the nearest angle to the players.
I've used compare nodes to check whether for example players angle is more than 45 but less than 125 make base block turn to 90 degrees.
But at the moment It just stays facing forwards 0 degrees.
Any help would be very much appreciated and if anyone know of a better way to achieve this I'm all ears and eyes.
Thanks
At the moment I am only using Kismet and have come in to so trouble and cant find a tutorial or help anywhere.
I want buildings that are placed to snap to face 0, 90, 180, 270 degrees so I have set this up in kismet as a first test.

What should happen is when the player shoots a base block that block should snap to the nearest angle to the players.
I've used compare nodes to check whether for example players angle is more than 45 but less than 125 make base block turn to 90 degrees.
But at the moment It just stays facing forwards 0 degrees.
Any help would be very much appreciated and if anyone know of a better way to achieve this I'm all ears and eyes.
Thanks

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