Hey guys... I've encountered a problem. I have made a fence door as skeletal mesh and created a proper physics asset for it so that my character can open it by touching. I've set the variable bPushesRigidBodies=true in the Pawns default properties. But every time the character is touching the door, my level crashes.
The Log says "Critical: appError called: Cast of NULL to Pawn failed"

Help would be greatly appreciated!
The Log says "Critical: appError called: Cast of NULL to Pawn failed"

Help would be greatly appreciated!
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