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Best lighting for an indoor map

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    Best lighting for an indoor map

    im applying for university and im creating and indoor TDM map for my portfolio, i was wondering if anyone knew of any tutorials on how to get the best lighting in your map to make it look alot better because lighting is something i want to really learn but i just dont know where to start about making the scene look more realistic with certain lighting

    thanks

    Nick Cave

    #2
    Point Lights can be used really effectively, play around with the colors of the lights never have it white, light never really white. What sort of environment are you doing, that would help?

    Thanks
    Joe

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      #3
      my enivroment is indoor and its the same style as mass effect, its going to look abit like the citidel but just not as big aha

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