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Best way of adding a high poly model to UDK without loosing the detail!

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    Best way of adding a high poly model to UDK without loosing the detail!

    Hello everyone, ive got a model of a bed in 3DS max or Blender either one which is kind of a high poly model, i want to keep the detail of it but add it into UDK, now i know UDK has a hissy fit if you try and import high poly models and it never seems to like it and lots of problems occur, well it does when i do it.

    so i was wondering if there was anyway of adding a model but still keeping its crisp detail that it has from the 3D modelling programme, like can UDK reduce the faces or what?

    Sorry im a bit of a newb at UDK compared to some of the hardcore people on here but im always willing to learn!

    thanks
    Nick Cave

    #2
    Have you tried baking a normal map?

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      #3
      Most likely you don't need that high of a poly count, you'll need to think if you can reduce the poly count before exporting to UDK. You shouldn't be having an object that needs to have a higher poly count than what UDK likes to import, unless it really doesn't matter for your purposes.

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