Hello everyone, ive got a model of a bed in 3DS max or Blender either one which is kind of a high poly model, i want to keep the detail of it but add it into UDK, now i know UDK has a hissy fit if you try and import high poly models and it never seems to like it and lots of problems occur, well it does when i do it.
so i was wondering if there was anyway of adding a model but still keeping its crisp detail that it has from the 3D modelling programme, like can UDK reduce the faces or what?
Sorry im a bit of a newb at UDK compared to some of the hardcore people on here but im always willing to learn!
thanks
Nick Cave
so i was wondering if there was anyway of adding a model but still keeping its crisp detail that it has from the 3D modelling programme, like can UDK reduce the faces or what?
Sorry im a bit of a newb at UDK compared to some of the hardcore people on here but im always willing to learn!
thanks
Nick Cave
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