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Procedurally generated Landscape

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    Procedurally generated Landscape

    I recall the UDN saying landscape could be generated procedurally. I can't seem to find any option to automatically generate any landscape though. My painting hasn't come out very natural-looking, and I was thinking about generating some landscape and then tweaking it to fit my needs. Did I read something wrong, or is this not a feature included in UDK?

    #2
    height map can be generated in any terrain generator, and imported into UnrealEd.
    for example, look this tutorials.
    http://www.youtube.com/watch?v=dIsDsKAnMsY

    and this one about "World Machine" terrain tool.
    http://www.youtube.com/watch?v=p0o3bqoM0Qg

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      #3
      You can find G16 hieghtmaps on the web also for free

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