I've created some grass using mostly a solid color. (I'm trying to match a desired artistic style.) But once all the lighting has been built, the grass is super-bright; brighter than the original texture. Way brighter.

I've filled in the corner with the original color, which is what I want the hills to look like, maybe a little brighter in the direct light, and shadowed on the shady side.
I also tried creating a texture to cover the hills with when they are distanced from the camera, so it still looks like grass. I started off using a solid color, the same color in the corner, but this also turned into this super-bright off-white that glows.
This was built starting with the default mid-day lighting map. I'm really not accustomed to working with lightmass and so I don't know how to tweak this.

I've filled in the corner with the original color, which is what I want the hills to look like, maybe a little brighter in the direct light, and shadowed on the shady side.
I also tried creating a texture to cover the hills with when they are distanced from the camera, so it still looks like grass. I started off using a solid color, the same color in the corner, but this also turned into this super-bright off-white that glows.
This was built starting with the default mid-day lighting map. I'm really not accustomed to working with lightmass and so I don't know how to tweak this.
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