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Swapping default bot mesh to a cube

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    Swapping default bot mesh to a cube

    Hi there,
    I'm creating a simple 2D platform game and want the player to be a cube instead of the default UDK bot. All the cube (player) needs to do is move left, right, jump and interact with triggers but I'm not sure about how to swap the meshes around. If possible the cube would need to have all the physics of the bot, all I'm struggling with is swapping the meshes.
    Any help would be much appreciated,
    Cheers
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