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Get a physics object to interact with everything BUT the player?

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    Get a physics object to interact with everything BUT the player?

    Basically my character has a ha that he wears. When he takes damage, the hat will fall off -using detach to actor and enabling rigid body physics in kismet- Problem is, since the hat's collision effects the character, it pushes the character to the side and it is a bit unweildy. Also, if you jump on it or run into it, it shoots off into a random direction so far that it usually goes past the skydome.

    So I want to disable collision for the character, but I also want it to collide with all other objects. How would I do that inside kismet or UDK? As I'm not much of a programmer...

    #2
    Try putting bPushesRigidBodies=false in your default properties of the character. The one draw back is the player won't be able to move ANY rigid bodies by just walking into it. They can still be affected by shooting them though.

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