Basically my character has a ha that he wears. When he takes damage, the hat will fall off -using detach to actor and enabling rigid body physics in kismet- Problem is, since the hat's collision effects the character, it pushes the character to the side and it is a bit unweildy. Also, if you jump on it or run into it, it shoots off into a random direction so far that it usually goes past the skydome.
So I want to disable collision for the character, but I also want it to collide with all other objects. How would I do that inside kismet or UDK? As I'm not much of a programmer...
So I want to disable collision for the character, but I also want it to collide with all other objects. How would I do that inside kismet or UDK? As I'm not much of a programmer...
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