I've created an image which I'd like to appear upon pressing a trigger (something that'd take up some of the screen, not an image in the actual world itself), then the player would click again to turn it off. Like an announcement I suppose, but.. an image (as if it were a map, or in my case, a puzzle hint for the player). Sadly, I've no clue how to do this in kismet. I've seen 'draw image', but I'm not sure if this has anything to do with what I'd like to use it for.
Can anybody help? Thanks!
EDIT: If nobody can help me with this, could anyone perhaps tell me how I make make player announcements appear without a viable HUD? By this, I mean when I'm using 'none' for my Game Type, I'd like the text announcements to appear on the screen anyway. Thanks!
Can anybody help? Thanks!
EDIT: If nobody can help me with this, could anyone perhaps tell me how I make make player announcements appear without a viable HUD? By this, I mean when I'm using 'none' for my Game Type, I'd like the text announcements to appear on the screen anyway. Thanks!
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