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[Light/Shadow] Light shining through static meshes

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    [Light/Shadow] Light shining through static meshes

    Hello,

    I have built a Static Mesh from BSP (for prototyping), it's a simple wall. Then I have built a closed room with it. When I light it with Dominant Directionnal Light, I see inside that some light shines through :
    - Can it cause damages to my level ?
    - If yes, how can I do ?

    Thanks

    #2
    All the Static Mesh and Light and Lightmass properties seems to be OK (cast shadows is checked...),
    Do I have to create one streaming level with Dominant directionnal Light for outdoors and one without directionnal light for the inside (romms...) ?

    Comment


      #3
      Hey buddy, does it have back faces is it a closed off object? Maybe upload some screenshots you'll get better help and more people will be willing to look into your problem.

      Thanks
      Joe

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        #4
        ok, ok, it's a closed room without light. The directionnal light comes from right :

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          #5
          I solved the problem by adding a lightmap UV to my mesh..

          Comment


            #6
            I solved the problem by adding a lightmap UV to my mesh..

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