I just want to know the best way to UVMap all these walls. Each wall is a different mesh. Should I UVMap each wall then bring each wall into UDK then reassemble it there? Seems like a lot of work. I've UVMapped the exterior house walls. But upon going inside with so many walls i am thinking there has to be a better way to save time. If i recall if you combine all the interior walls then bring them in all together in UDK light map treats them all as one big UV map and looks funny. Well any advice will be greatly appreciated.


Just simply put what method would you guys do to create this house in maya and bring it to UDK. Piece by piece?


Just simply put what method would you guys do to create this house in maya and bring it to UDK. Piece by piece?
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