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Collions are all messed up?

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    Collions are all messed up?

    Hey guys, so i exported a model from blender to UDK in the ASE format, with one collion object, but when i go to play i just get stuck on the object than i cant move?
    Also sometimes the collions are all messed up, like when i go into the mesh editor they are all over the place like wayyy off the object ect...

    Any help would be awesome thanks so much!

    #2
    If it's an object that doesn't move, it's just as easy to add a collision inside UDK after a static mesh import.....The UCX shapes have to be as simple as possible, that's all I know when I had the same problem once...

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      #3
      When using the UCX prefix your collisions need to be concave, if not, UDK makes them concave which is unpredictable sometimes.

      Also, do you make sure the scale for the collision object was 1,1,1 in x,y and z and it was on the origin directly on the model?

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