I've been working on recreating an old BSP based map from RtCW. The geometry is very simple, and the collision meshes that I've made for the level have more polygons than the actual level geometry. My question is, then, is it better to just use per-poly collision on something like this? Or can one of UDK's built in collision models do better?
http://i.imgur.com/1Yulg.png is an example. It's basically just walls and rooms.
http://i.imgur.com/1Yulg.png is an example. It's basically just walls and rooms.