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Help setting up simple puzzle trigger conditions.

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  • replied
    Thread updated with new question.

    Old question:
    Ok the solution was simple enough, in the triggers collision properties, uncheck the block zero extent trace option; it doesn't seem to affect the trigger's operation.

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  • started a topic Help setting up simple puzzle trigger conditions.

    Help setting up simple puzzle trigger conditions.

    I'm trying to setup a puzzle where the player has to drag a kactor into a triggering area. I can't seem to get the trigger to detect the object though, does anyone know what settings I need on my trigger and kismet event?



    Old question:
    Basically, if you take a kactor and drop it into the volume of a trigger, the physics gun will no longer be able to pick it up. I'm guessing that the trigger's primitive is blocking a trace or something that the physics gun does.

    Does anyone know a workaround to this?

    The use is going to be that I have a crate that is opened by a trigger placed inside it, and the player then picks up items inside the crate using the physics gun.
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