I have a problem with some of the brick walls in my level, for some reason the normal only seems to appear on half of my mesh. I have no idea what's causing the problem. The mesh is 2 polys, one for the top and one for the front (it has no backfaces which may be attributed to the error. I have turned on two sided lighting in the mesh properties but this doesn't fix it). The material looks fine without the normal map but with it this error appears. Here's what it looks like ingame:

Here's another error in the same level, the normal looks fine on the right wall where the light directly hits the wall but on the left wall it's messed up.

Here's the Normal:

And here's the material in UDK

I would give more information but i'm not sure what to give as I have no idea where the error is coming from. Any ideas?

Here's another error in the same level, the normal looks fine on the right wall where the light directly hits the wall but on the left wall it's messed up.

Here's the Normal:

And here's the material in UDK

I would give more information but i'm not sure what to give as I have no idea where the error is coming from. Any ideas?
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