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Using Kismet to dynamically generate feedback on screen

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    Using Kismet to dynamically generate feedback on screen

    Hi - I'm trying to create the simplest visual feedback in the least amount of time.
    If I'm collecting a series of coins is there anyway of dynamically tying in the variable of 'coins collected' with a 'play announcement' ?
    I don't want to use scaleform or unrealscript if possible....
    Can something like this be done in Kismet.
    Any help would be great.

    #2
    You could attach a trigger volume to each coin and make an on-screen announcement fire every rme you enter a coin's volume. It could even add to a coin counter. To speed up production you could apply the trigger volume and other nodes to it, then make a prefab out of it and make the rest of your coins instances of the prefab.

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      #3
      why trigger? coins must be a movers, and mover can generate Touch Event. With that event you can do whatever you want.

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        #4
        Thanks for getting back. I can get the event to take place but its integrating a "Seq Var Obj" with a "Play announcment" that I'm trying to figure out (or at least something similar to that).
        Any ideas!?

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