I can't figure this out or find the answer for it, hopefully someone knows off the top of their head because it's driving me insane.
I am working on a level that is scaled up so the player feels small. It's pretty basic, I'm just practicing some additional things in the process. For the floor I'm using a single plane with a Diffuse/Spec material. The floor is made up of around 60 or so of these tile meshes (just so I can spin them around and whatnot). Just to give an idea of size: each floor tile is 16384x16384. The meshes aren't scaled inside UDK, they were made the large size before they were exported out and imported into UDK.
The problem is that they flicker randomly when I I'm zoomed out (or from the player viewpoint since he is way above the floor). It looks as if the meshes would if they were overlapping, but they are perfect power of two squares that snap to the grid perfectly.
I tried pulling in the UVs a bit from the edge in case there were any weird lighting problems that were causing the issue.
Does anyone know why the flickering is happening? Does it have something to do with the meshes only being a 2 tri plane? Is it because of the mesh size? What can I do to try and fix it? If nothing else I'll just make one large plane for the floor, but I want to know what is going on if possible.
Thanks,
Louis
Now with video:
https://www.youtube.com/watch?v=CucZ51Tl5sg
I am working on a level that is scaled up so the player feels small. It's pretty basic, I'm just practicing some additional things in the process. For the floor I'm using a single plane with a Diffuse/Spec material. The floor is made up of around 60 or so of these tile meshes (just so I can spin them around and whatnot). Just to give an idea of size: each floor tile is 16384x16384. The meshes aren't scaled inside UDK, they were made the large size before they were exported out and imported into UDK.
The problem is that they flicker randomly when I I'm zoomed out (or from the player viewpoint since he is way above the floor). It looks as if the meshes would if they were overlapping, but they are perfect power of two squares that snap to the grid perfectly.
I tried pulling in the UVs a bit from the edge in case there were any weird lighting problems that were causing the issue.
Does anyone know why the flickering is happening? Does it have something to do with the meshes only being a 2 tri plane? Is it because of the mesh size? What can I do to try and fix it? If nothing else I'll just make one large plane for the floor, but I want to know what is going on if possible.
Thanks,
Louis
Now with video:
https://www.youtube.com/watch?v=CucZ51Tl5sg
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