One of the level designers on my project has asked the following, and I thought maybe someone around here could help us with that. Thanks!
There is going to come a time when I/we will need to move and or replace an asset in the scene with one from another file. A problem I will face is updating place holders with the real thing. This is somewhat easy with static meshes as I can select all of type and replace the browser instance with the new object. How ever I have found with prefabs that if I want to move it to the level file that I cannot do so without manually placing the prefab again once I have moved the prefab.
UDK has some new features that I am not too familiar with. One being the consolidate object tool.. I'm not sure if this holds the key to the problem, but 'm wondering if anyone has a proven method for moving an object to a new package and at the same time updating the reference of all instances that use it in the scene.
There are ways to move/copy the objects, but it didn't seem to update used references. Ill keep playing around with it.
UDK has some new features that I am not too familiar with. One being the consolidate object tool.. I'm not sure if this holds the key to the problem, but 'm wondering if anyone has a proven method for moving an object to a new package and at the same time updating the reference of all instances that use it in the scene.
There are ways to move/copy the objects, but it didn't seem to update used references. Ill keep playing around with it.
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