I just exported my mesh from 3ds max 2013, and the textures I had made the right size in 3ds max but when I applied them in UDK they were distorted. Here is a video showing the mesh with the material applied. The blue box that I placed on the screen shows where the brick should be. Can someone help me out.
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Mesh Material Destortion Problem
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Hmm, i dont think there is anything you can do about it in UDK unless those faces have seperate material ID's. If they dont, then there is something you can do back in 3ds Max. You can set your tile values for whichever face you like with UV Map modifier as you already know, and that information gets transferred to the UDK unlike material tile setup. Dont forget to convert it to editable poly before you export once you are finished though.
Edit: You wont need a texture coordinate node in your material when you do this.
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