I'm looking to create some landscape, primarily as a background element, that is going to be covered with trees. Speed trees.
First of all, is it possible to just paint speed trees onto my Terrain/Landscape? I recall with terrain I could just paint meshes onto my ground, which let me do things like cover portions with grass. But I don't know if SpeedTrees could be painted like that, and the documentation for Landscape doesn't show any documentation for mesh layers at all.
I've been studying the speed trees, and correct me if I'm wrong, but it looks like the trees I export from there come one at a time. Yet if I wanted to cover a hillside with them, I wouldn't want to use just one mesh. Is it possible to randomize a SpeedTree within UDK, so I can take one pattern and use it to create many trees? (And still have each randomly formed tree look the same each time I play the game?)
First of all, is it possible to just paint speed trees onto my Terrain/Landscape? I recall with terrain I could just paint meshes onto my ground, which let me do things like cover portions with grass. But I don't know if SpeedTrees could be painted like that, and the documentation for Landscape doesn't show any documentation for mesh layers at all.
I've been studying the speed trees, and correct me if I'm wrong, but it looks like the trees I export from there come one at a time. Yet if I wanted to cover a hillside with them, I wouldn't want to use just one mesh. Is it possible to randomize a SpeedTree within UDK, so I can take one pattern and use it to create many trees? (And still have each randomly formed tree look the same each time I play the game?)
Comment