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Gravity Volume Parameter Runtime Modification

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  • replied
    Thanks a lot !
    Your example has been very helpful since I am beggining to integrate all the tools from UDK.

    Leave a comment:


  • replied
    Are able to change gravity of a Gravity volume with a Modify Property in kismet.
    Here is an example of a random switch that powers a Gravity Volume to change every 5 seconds.


    The announcements are just for testing purposes and aren't actually needed.
    Also the GameEnded was hooked wrong it should have been in the stop.
    If you have any questions feel free to ask.

    Leave a comment:


  • started a topic Gravity Volume Parameter Runtime Modification

    Gravity Volume Parameter Runtime Modification

    Good Morning

    I would like to know if there is a way to alter Z gravity parameter randomly during runtime. (no standard Matinee animation)

    Is it possible to handle this in Kismet ? (apply a random value to the Volume Property based on elapsed game time ?)
    If not, how can I approach this through Unrealscript ? (I have basic object programming knowledge but no experience on unrealscript approach)

    THANKS IN ADVANCE.
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