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After build the lighting the static mesh got stain

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    After build the lighting the static mesh got stain

    Helo guys
    i using UDK may version 2012 and i have problem every time i build the lighting the static mesh have stain



    however the static mesh like this



    Whyyy?

    #2
    solved

    After i increasing LightMap Resolution from32 to 512, now the stain gone

    Comment


      #3
      Sure, but 512²px lightmap is a waste for such a small object. You'll probably just need to rearrange your UVs to make a 64 or lets say 128 lightmap work fine.

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