This is my Major problem - Whoever fixes it I shall give a small lizard to as a gift. http://postimage.org/image/gqtwddsu9/
Right so I've executed 99% of the obviously methodologies correctly in order to achieve terrain to appear in UDK....
Meaning - Baked out height map from sculpted geometry in mud-box to .tiff format - then changed in PSH to - Grey-scale 8bit/ 16bit 1009by1009 .RAW - As you do.
Imported correctly into UDK - Generated terrain from file using correct dimensions.
And then this retardation happens that you can see below.
The ground is not only meant to be flat... but... If I play the level... I fall in between the Geometries Gaps....
How do I solve this problem
Thank you for reading.
Right so I've executed 99% of the obviously methodologies correctly in order to achieve terrain to appear in UDK....
Meaning - Baked out height map from sculpted geometry in mud-box to .tiff format - then changed in PSH to - Grey-scale 8bit/ 16bit 1009by1009 .RAW - As you do.
Imported correctly into UDK - Generated terrain from file using correct dimensions.
And then this retardation happens that you can see below.
The ground is not only meant to be flat... but... If I play the level... I fall in between the Geometries Gaps....
How do I solve this problem
Thank you for reading.
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