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Grayscale - Terrain Tessellation BUMPY PROBLEM Hope you can help

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    Grayscale - Terrain Tessellation BUMPY PROBLEM Hope you can help

    This is my Major problem - Whoever fixes it I shall give a small lizard to as a gift. http://postimage.org/image/gqtwddsu9/

    Right so I've executed 99% of the obviously methodologies correctly in order to achieve terrain to appear in UDK....

    Meaning - Baked out height map from sculpted geometry in mud-box to .tiff format - then changed in PSH to - Grey-scale 8bit/ 16bit 1009by1009 .RAW - As you do.

    Imported correctly into UDK - Generated terrain from file using correct dimensions.

    And then this retardation happens that you can see below.

    The ground is not only meant to be flat... but... If I play the level... I fall in between the Geometries Gaps....

    How do I solve this problem

    Thank you for reading.

    #2
    Check into the different terrain tools, there's smoothing, and flatten. Flatten will obviously make it perfectly flat, the smoothing tool will make everything mostly flat but will probably give you a more natural looking terrain.

    Smooth Tool:



    Flatten:

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      #3
      I will check asap. Thank you very much.

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        #4
        This can happen if you have too much height variation in a small area while your heightmap resolution is too low. Have you tested how the landscape looks like if you save the heightmap as 4096x or something?

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