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Can I use three points to define a flat surface to flip a brush?

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    Can I use three points to define a flat surface to flip a brush?

    I'm reading Mastering Unreal Technology Volume I.The book says I can use three points to define a flip plane to flip a brush.But in my UDK verson I can only define the plane with two points,the plane is always perpendicular to the orthogonal viewport I fefine them.Can I define the plane with three points in new versons of UDK?
    Thanks.
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