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Crashing into invisible wall

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    Crashing into invisible wall

    Hi,

    I'm pretty new to UDK and I've been working on a level for my game. I'm stuck now because the player runs into an invisible wall where I think the level ends or something. I didn't start out with a blank map if that helps, I used nighttime lighting... And I can't find any directions anywhere about editing or expanding the map size. I also checked the world properties... can't find it. There's just an invisible wall that runs along the Y-axis that I cannot pass... Can someone help me out?

    #2
    How big is your level? It would have to be pretty massive to run into a level limit, not that Im 100% sure there is even one.

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      #3
      Make sure you haven't put a blocking volume up or something. This would be present as an invisible wall. Take a screenshot of where you run into the wall at in the editor.

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        #4
        Man, first of all thanks for the replies. Your not going to believe this, but one of my static meshes had the randomest collision detection. It basically created a giant cube of collision WAY off to the side for no reason, so there was no way I was going to figure out it was the source of the problem... I switched the view so that I could see collisions, and saw the giant collision cube. When I deleted it, my tower was deleted as well, so I was able to associate the 2... That was ridiculous.... Anyway, thanks again for the help.

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          #5
          Ha, that's not ridiculous at all. Just a primitive collision box. Its basically the bounds of the static mesh.

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            #6
            Hi, i have similar problem....i am learning with UDK and built map just with using BRUSHES, made lightning but when playing in editor window thera are some places where i cant get...dont know why and dont know how to find colision boxes if there is some one...can u help me please??thx

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