I'm trying to come up with a way to practice with UDK and creating some not terrible meshes for a school project. I'm not sure how complicated this would be or if it would be worth it to try (if it is even a viable mechanic).
What I wanted to know is if there was a way to trigger a level to somehow rotate 180 degrees on an axis so the level is upside down (while playing).
Some of the huge complications I can see (and I'm sure there are TONS I don't)
*Inverting gravity
*Changing player POV/control
*Edit: When I think about it I assume some sort of animation to transition from start to end would be required as well
This is other than trying to design the layout/lighting to work flipped either way.
Can anyone shed light on this for me? If you can point me to some references/tutorials that exist I would appreciate it. I'm not too familiar with scripting in UDK, but I'm willing to learn as much as possible if it is required.
Thanks,
Louis
(Note: I tried to search for this but I always have a hard time finding keywords when the issue seems specific for me)
What I wanted to know is if there was a way to trigger a level to somehow rotate 180 degrees on an axis so the level is upside down (while playing).
Some of the huge complications I can see (and I'm sure there are TONS I don't)
*Inverting gravity
*Changing player POV/control
*Edit: When I think about it I assume some sort of animation to transition from start to end would be required as well
This is other than trying to design the layout/lighting to work flipped either way.
Can anyone shed light on this for me? If you can point me to some references/tutorials that exist I would appreciate it. I'm not too familiar with scripting in UDK, but I'm willing to learn as much as possible if it is required.
Thanks,
Louis
(Note: I tried to search for this but I always have a hard time finding keywords when the issue seems specific for me)
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