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Terrain Collision keeps resetting to Default

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    Terrain Collision keeps resetting to Default

    Hi people.

    I have some Terrain in my map that I don't want to collide with anything, so I set the collision to COLLIDE_NoCollision.
    And it works fine, I play in editor and it's all cool. But then if I save the map, and load it again I find it has reset back to COLLIDE_CustomDefault.

    I've tried with other collision types, and it always just goes back to CustomDefault. Is there some other thing I should be changing to disable collision?

    Does anyone know what is going on?

    #2
    Or is it possible to convert terrain to a static mesh?

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      #3
      I believe terrain can also be exported as an OBJ with file->export when the terrain is selected.

      You'll have to edit it in a 3D app and reimport it as a static mesh.

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        #4
        That works, thanks. Though it's not ideal obviously, but sure I'll just do that for now.
        Thanks!

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          #5
          Originally posted by Moseley View Post
          That works, thanks. Though it's not ideal obviously, but sure I'll just do that for now.
          Thanks!
          Yeah unfortunately it'll take some effort to get a proper material working on it again, but it works in this instance.

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