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Problem with blending between lods (video inside)

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    Problem with blending between lods (video inside)

    Hi everyone, i have a problem with lods.
    When in game (and also in editor) there is a switch between two lods, a different lighting is applied to the model and the player can see the change of mesh even if he's far from it.

    This video shows this behavior in the editor but it is the same in game:
    http://www.youtube.com/watch?v=l5pZAMya3ds

    Is it my error? What is the cause of this?
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