Hi! We're a group of students currently working on a game project using UDK. We are implementing levels that can be accessed through a hub level.
During development, we are using the "open" console command to switch between separate levels, but I've read some and apparently it's a bad way to do it.
I've been looking for better options, but the only thing I've found is level streaming, which seems to be aimed at levels that use an "open world" kind of solution. That's not an alternative in our case - we use fast traveling.
I don't mind using the "open" command as long as it works, but since it's loading between .udk-files I'm getting to wondering what will happen when we package the game? Will the other, interconnected levels automatically be put into the package?
Any suggestions/tips? Thanks in advance
During development, we are using the "open" console command to switch between separate levels, but I've read some and apparently it's a bad way to do it.
I've been looking for better options, but the only thing I've found is level streaming, which seems to be aimed at levels that use an "open world" kind of solution. That's not an alternative in our case - we use fast traveling.
I don't mind using the "open" command as long as it works, but since it's loading between .udk-files I'm getting to wondering what will happen when we package the game? Will the other, interconnected levels automatically be put into the package?
Any suggestions/tips? Thanks in advance

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