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Is it possible to emulate UDK's BSP surface alignment on static meshes?

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    Is it possible to emulate UDK's BSP surface alignment on static meshes?

    I am trying to use static meshes imported from 3dsmax to recreate a level that I originally blocked out with BSP. Is there an easy way to get the same world relative planar material alignment?

    #2
    You could probably pull something off using the WorldPosition in the Material. But I am not enough into that stuff to know specifics.

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      #3
      You could have converted your bsp to mesh within the editor directly, retaining the uv's. Then export it to max and do whatever to it if you still needed to.

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        #4
        I have already tried some stuff with worldposition. What I had done did not work. Does anyone else have any info on this?

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