Hello everyone;
I am working with a team to create a huge game world, our first map is the largest size possible with the editor, we then put several dungeons into separate levels since there was no room left. Obviously changing levels resets the data of the player even though we have figured out how to have the player start change based on were the "Entrance" to a dungeon is. we are trying now to figure out how to have player data move with the player from one level to another, the obvious answer is level streaming but the maps are so big they crash the game with only two loaded. I asked my team leader and the games creator to divide up the map for level streaming but he is concerned because he thinks the player will see nothingness until the section is loaded.
Long story short I have been tasked with figuring out how to make it so the player will move from one level to another keeping all their stats intact. I have considered swapping levels under the player but this seems disastrous. I tried using the save game system to no avail and I tried to figure out how to use the config system (way over my head) and I tried scouring the internet for over a month before making this post. I am getting desperate can anyone help me find a solution to this issue that doesn't required level streaming or help me figure out how I can do the streaming without tearing up or redoing weeks of my bosses work.
Is this even possible in UDK if not can someone give me a good technical argument to bring to my boss.
Thank you so much for any help in advance.
I am working with a team to create a huge game world, our first map is the largest size possible with the editor, we then put several dungeons into separate levels since there was no room left. Obviously changing levels resets the data of the player even though we have figured out how to have the player start change based on were the "Entrance" to a dungeon is. we are trying now to figure out how to have player data move with the player from one level to another, the obvious answer is level streaming but the maps are so big they crash the game with only two loaded. I asked my team leader and the games creator to divide up the map for level streaming but he is concerned because he thinks the player will see nothingness until the section is loaded.
Long story short I have been tasked with figuring out how to make it so the player will move from one level to another keeping all their stats intact. I have considered swapping levels under the player but this seems disastrous. I tried using the save game system to no avail and I tried to figure out how to use the config system (way over my head) and I tried scouring the internet for over a month before making this post. I am getting desperate can anyone help me find a solution to this issue that doesn't required level streaming or help me figure out how I can do the streaming without tearing up or redoing weeks of my bosses work.
Is this even possible in UDK if not can someone give me a good technical argument to bring to my boss.
Thank you so much for any help in advance.
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