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LUT Texture not making sense (wrong colors)

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  • replied
    When working with LUT's ive also found its important to make sure you have no other post processes (that effect color) turned on for the screenshot you are modifying.

    Thought I might throw that out there if you or others in the future might find it helpful

    Leave a comment:


  • replied
    nevermind... i messed up! i didn't see the last line of pixel

    Leave a comment:


  • started a topic LUT Texture not making sense (wrong colors)

    LUT Texture not making sense (wrong colors)

    This is what I did:
    1. Took a screenshot of the level
    2. Added the lut texture on top of that screenshot (merged it with the screenshot layer in PS)
    3. Adjusted the colors (used Selective Color and Hue and Saturation).
    4. Clipped out the LUT-texture
    5. Saved it as TARGA 24bit
    6. Imported it as TEXTUREGROUP_COLORLOOKUPTABLE
    7. Created a PostProcess Volume
    8. Added it as a lut texture

    In photoshop: http://img651.imageshack.us/img651/5...xtureerror.jpg
    In UDK:http://desmond.imageshack.us/Himg811...pg&res=landing
    LUT Texture:http://imageshack.us/a/img594/1479/luttexture.png
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