Hi all, imported a mesh in UDK with a 512 texture (basic stuff, looks fine in Maya) and seem to be getting some horrible compression, any idea how to change it? When I re-import the texture it looks fine, as soon as I go to save my package it goes back to looking down rezzed (if you look carefully you can see a fair bit of pixellation where the colors in the UDK preview become 'muddied.') Thanks 


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