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    UDK texture compression issue

    Hi all, imported a mesh in UDK with a 512 texture (basic stuff, looks fine in Maya) and seem to be getting some horrible compression, any idea how to change it? When I re-import the texture it looks fine, as soon as I go to save my package it goes back to looking down rezzed (if you look carefully you can see a fair bit of pixellation where the colors in the UDK preview become 'muddied.') Thanks


    #2
    Same question. It looks horrible on my fps weapon, and it is right up close to the camera too.

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      #3
      Ah ****, someone else needs help with this as well, now I have to reply here as well

      It's most likely a compression issue. The DXT1 compression you have to use for diffuse textures can be horrible at times. I don't think there is a way to disable compression for other than normalmap textures, so quite much your only option is to try to increase the texture resolution.

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        #4
        The texture for the weapon is already 2048x2048, and I don't really want to go higher. I guess I can figure out a trick in the material editor to cover it up. The pixelation isn't the issue I'm having, just the discoloration in some inconvenient areas.

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