Does anyone know how to make a cave (using only UDK, without using 3ds max, maya, etc)
The only 2 ways I can think of is first using visibility to create a hole in the outside terrain, then:
Option A:
- Use CSG to basically create rooms and then just add some static meshes to them
Option B:
- Create a second landscape to use as the ground of the cave/cave system, then either add CSG or static meshes for the ceiling + walls.
Are these the only 2 ways of creating a cave/cave system in UDK (without using other programs)?
The only 2 ways I can think of is first using visibility to create a hole in the outside terrain, then:
Option A:
- Use CSG to basically create rooms and then just add some static meshes to them
Option B:
- Create a second landscape to use as the ground of the cave/cave system, then either add CSG or static meshes for the ceiling + walls.
Are these the only 2 ways of creating a cave/cave system in UDK (without using other programs)?
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